About the Author:
GUINNESS WORLD RECORDS (GWR) is the universally recognized global authority on record-breaking achievement. First published in 1955, the annual GUINNESS WORLD RECORDS book has gone on to become one of the best-selling titles of all time, with 2.8 million copies sold in 2013. Since its launch nearly 60 years ago over 132 million copies – and 3 million e-books - have been sold in 20 languages, in more than 100 countries. The internationally renowned brand is also available across a number of platforms; GUINNESS WORLD RECORDS global television shows are watched by over 750 million viewers annually, over half a million subscribe to the GWR YouTube channel, the global website receives 14 million viewers annually and the brand has over 4 million fans on Facebook. In 2013, OFFICIALLY AMAZING became the registered trademark of Guinness World Records Limited.
From School Library Journal:
Gr 4–6—The 2017 update to this ever-popular title provides readers with recently certified gaming records and much more. Fourteen categories encompass a wide array of games—the rapidly growing e-sports and professional video game players, the classic arcade-style fun of Mario, fighting games, and the "user generated content" of Minecraft. Sections open with a spread highlighting a record holder in the respective category. The remaining graphic- and image-rich pages arrange other official records, interesting gaming facts, and historical details. Consistent formatting and text features will help readers discern the varied information presented amid crowded pages and mostly small font sizes. "Feature" sections offer interviews with prominent figures, a look inside the LEGO games studio, popular gaming YouTube channels, and current trends and statistics. Front matter consists of a table of contents, an introduction, an almanac of the "Year in Gaming," global awards for games, and steps to becoming a record breaker. VERDICT The latest installment in this reference guide to all things gaming delivers just what fans have come to expect. Consider for collections with a strong gaming community.—Ernie Cox, Prairie Creek Intermediate School, Cedar Rapids, IA
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