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Book Description Condition: New. Seller Inventory # 4082501-n
Book Description Softcover. Condition: New. This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. Seller Inventory # DADAX1403972206
Book Description Soft Cover. Condition: new. Seller Inventory # 9781403972200
Book Description Condition: New. Seller Inventory # ABLIING23Mar2411530150750
Book Description Condition: New. Seller Inventory # I-9781403972200
Book Description Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book. Seller Inventory # ria9781403972200_lsuk
Book Description Condition: New. Seller Inventory # 4082501-n
Book Description Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Seller Inventory # C9781403972200
Book Description Condition: New. Book is in NEW condition. 0.75. Seller Inventory # 1403972206-2-1
Book Description Paperback. Condition: New. 2007th Edition. Special order direct from the distributor. Seller Inventory # ING9781403972200